NRP Core
1.4.1
engine_plugin_manager.h
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/* * NRP Core - Backend infrastructure to synchronize simulations
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*
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* Copyright 2020-2023 NRP Team
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* This project has received funding from the European Union’s Horizon 2020
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* Framework Programme for Research and Innovation under the Specific Grant
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* Agreement No. 945539 (Human Brain Project SGA3).
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*/
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#ifndef ENGINE_PLUGIN_MANAGER_H
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#define ENGINE_PLUGIN_MANAGER_H
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#include "
nrp_general_library/engine_interfaces/engine_client_interface.h
"
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#include "
nrp_general_library/plugin_system/plugin_manager.h
"
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class
EnginePluginManager
:
public
PluginManager
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{
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public
:
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EngineLauncherInterface::unique_ptr
loadEnginePlugin
(
const
std::string &pluginLibFile);
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};
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#endif // ENGINE_PLUGIN_MANAGER_H
PtrTemplates< EngineLauncherInterface >::unique_ptr
std::unique_ptr< EngineLauncherInterface > unique_ptr
Definition:
ptr_templates.h:34
engine_client_interface.h
EnginePluginManager
Loads libraries and extracts engine launchers.
Definition:
engine_plugin_manager.h:31
plugin_manager.h
EnginePluginManager::loadEnginePlugin
EngineLauncherInterface::unique_ptr loadEnginePlugin(const std::string &pluginLibFile)
Load a Plugin from a given library.
Definition:
engine_plugin_manager.cpp:32
PluginManager
Definition:
plugin_manager.h:29
nrp_general_library
nrp_general_library
plugin_system
engine_plugin_manager.h
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